Staff Software Engineer, Services - Unpublished R&D Product
Riot Games — League of Legends & Valorant
About the role
在拳头游戏(Riot Games),工程师不仅是代码的编写者,更是产品灵魂的共同铸造者。我们正在寻找一位具备全局视野、深厚技术功底且拥有卓越服务意识的资深技术专家加入我们的新锐研发项目。作为专家,你不仅要攻克最硬核的技术瓶颈,更要成为跨部门协作的桥梁。你将以“服务者”的姿态,深入理解策划、客户端及运营团队的需求,通过构建高效、稳定的服务端基石,将跨团队的共同愿景转化为玩家触手可及的极致体验。
岗位职责 (Responsibilities):
主导核心玩法系统的设计与实现,并持续交付面向玩家、可长期演进的游戏体验。
主导服务端核心复杂系统的持续演进与优化,确保系统在百万级并发下的鲁棒性。
在迭代中平衡开发效率与工程质量,持续优化性能和稳定性及可扩展性。
建立并推行优秀的工程实践标准,基于AI Agent 应用于实际开发流程,提升研发效率
站在全链路角度,与各职能协作共用推进关键节点落地。
辅导团队成员,在团队内部营造追求卓越、积极协作的工程文化。
任职要求 (Required Qualifications):
本科及以上学历,7 年以上 服务端开发经验。曾担任过中大型项目的主程或核心架构师,完整经历过至少一款成功在线游戏从立项到大规模运营的全过程。
精通 C++、Golang 或 Java。对 Linux 内核、高性能网络模型、复杂分布式算法有深入的理论功底与实战调优经验。
具备优秀的沟通能力与协作能力,能够准确理解非技术部门(如策划、运营)的核心诉求,并将其转化为优雅、可扩展的技术方案。
优秀的玩家视角,能将策划的需求转化成技术实现,同样能从技术角度 辅助策划进行设计。
具备优秀的抽象能力和三级兜底能力,能够在高压环境下迅速定位并解决线上环境中问题。
视“赋能队友”为己任,不仅关注服务端内部的实现,更关注技术实现如何能让客户端更易用、让策划配置更灵活、让运营监控更直观。
加分项 (Desired Qualifications):
计算机相关专业硕士及以上学历
具备客户端/服务端双端架构经验,能站在全局角度权衡前后端逻辑分配,优化整体游戏表现。
熟练应用 AI 辅助开发工具,并能探索如何利用大模型技术优化服务端开发流程或游戏逻辑。
熟悉容器化(Docker/K8s)及自动化运维体系。
具备良好的英语沟通能力,能够在跨团队/跨地区协作中进行技术交流。
资深游戏玩家,对游戏底层逻辑有深入研究,能预判复杂玩法设计对服务端及运营稳定性带来的潜在压力。
What the index says about this role
- First seen by JobLarper — Aug 2, 2026, 5 days ago. Older postings collect hundreds of applicants — a tailored résumé matters more the longer a role has been live.
- What Software Engineer roles ask for — across 10,230 indexed openings: REST/APIs (46%), Backend (42%), Cloud (38%), Python (38%), Go (25%). This posting names Cloud, Go.
- Riot Games is hiring actively — 69 open roles indexed.
Derived from the 27,000 roles JobLarper indexes daily from official company boards — not from the job description above.
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