Marketing Developer: Video & Playable Ads
Goodgame Studios — Free-to-play games developer
About the role
We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
Build lightweight minigames and prototypes in Unity
Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
Comfort using AI tools in the production workflow (welcome and encouraged – just tell us where you used them)
YOUR BACKSTORY
Hands-on playable ad experience for mobile game
At least +3 years of experience in a similar role
Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
Node.js for build scripts and build automation
Experience in Idle Arcade genre mechanics
3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
What You Can Expect
Full ownership of the ad units you build, from mechanic through build to delivery
A new game heading into launch, where your creative helps decide who tries it
An environment where AI tools are welcome and you can use them without justifying it
A collaborative, international team at one of Europe's leading mobile and live-service game studios
How We Hire
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group , one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
What the index says about this role
- First seen by JobLarper — Aug 6, 2026, 2 days ago. Still inside the window where applications get read by a human rather than a pile.
- No pay range in our index for this listing. Across 1,685 indexed Software Engineer roles in US that do publish one, the middle half sits between $185k and $285k, median $225k — JobLarper's read of the market, not a figure from Goodgame Studios.
- What Software Engineer roles ask for — across 10,230 indexed openings: REST/APIs (46%), Backend (42%), Cloud (38%), Python (38%), Go (25%).
- Goodgame Studios is hiring actively — 5 open roles indexed.
Derived from the 27,000 roles JobLarper indexes daily from official company boards — not from the job description above.
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All 5 open roles at Goodgame Studios →
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